I’ve been working on Shattered Cycle, an independent mythic sci-fi action-survival game in Unreal Engine.
There’s still a lot to do. The world has unfinished areas, many meshes are placeholders, and several systems are experimental.
I put together a short video showing part of the development journey, from early prototypes to survival, combat, weather and world-building.
This is where the project stands so far:
I’d be interested in hearing what other developers think about the direction of the project.