Shattered Cycle Evolution

I’ve been working on Shattered Cycle, an independent mythic sci-fi action-survival game in Unreal Engine.

There’s still a lot to do. The world has unfinished areas, many meshes are placeholders, and several systems are experimental.

I put together a short video showing part of the development journey, from early prototypes to survival, combat, weather and world-building.

This is where the project stands so far:

I’d be interested in hearing what other developers think about the direction of the project.