Hello, im having troubles with my character having extremely sharp turning angles such as these here In this video.
If anyone could give me a run down on how I could go about making the angles not as sharp, Or even better, when pivoting to these left and right directions, to have a transition animation for the sawfish to be turning left or right. Any suggestions here are greatly appreciated!
In your character blueprint, navigate to the Components window at the top left and click on the character movement component. While having it selected, navigate to the Details window on the right side, type in “rotation rate” into the search bar like this:
And adjust the Z component of the property to your liking
Check out this tutorial on adding leaning to the character:
To create left and right leaning animations for you character, duplicate your animation sequence for moving forward, open up the duplicate asset, navigate to the Skeleton Tree window on the top left, click on a bone you wanna adjust, hit E on your keyboard and rotate it slightly to one side, and hit the Key button at the top with a plus (+) icon next to it to add the bone transform to the Additive Layer Track. Do the same for the other side as well, by creating another duplicate of the original animation sequence, and use these new left and right leaning animations for your leaning mechanic
Being that it’s a fish, in addition to what you stated do you think reducing drag would also give it a more realistic feel when turning while moving and stopping?
So this is what I have so far, if you pay attention closely, you will see 2 things. That yes the fish is trying to lean and pull to the side when looking left or right, however it seems to have little stutters during these moments playing those animations to turn left or right.
And I did try to turn the rotational value for the Z axis down a bit, and it didnt quite achieve what I was hoping for, Essentially, Im trying to make it so the player has a specific circle or turning radius that they have, so they cannot just turn on a dime if you get what I mean
I think that’s because your leaning animations have different lengths. Did you do it like I explained, duplicated the moving forward animation and adjusted some bone rotations without cropping the animation?