Sharp Temporal AA

With the camera logic I posted above I have tweaked the settings a bit.

The biggest difference is that the texture sharpness now is exactly the same as with no AA applied. (Compare NO AA vs. these settings: Imgsli)
Here you can compare the default AA’s sharpness vs. these settings: Imgsli

And here you can see the temporal stability is maintained.

New settings


r.TemporalAACurrentFrameWeight 0.1
r.TemporalAASamples 4
r.Tonemapper.Sharpen 0.5

New camera adjustment logic
I tweaked the blueprint to adjust the settings based on camera movement. Combined with these settings it seems to work very well.

You can copy & paste this into your blueprint to get the code: blueprint · GitHub
PS: I’ve set the max FrameWeight to 0.35. This seems to be a good balance between temporal stability and ghosting.