Sharing weapon holding animations across multiple characters

Hello, I’m looking for ways to share weapon grip animations on several humanoid characters with different hand and finger proportions.

Let’s say I have hundred of fight animation that were made on a male character, weapon is attached to a weapon socket under the hand bone, then what are the different options to correctly place the weapon socket in my female’s hand so animations are correctly playing?

I already tested:

  • Manually adjust weapon position in the rig based on position difference when playing an animation
    → Best fit but doing the math for many character isn’t that suitable
  • Place weapon socket roughtly the same way (inside the closing fingers) on male and female, update refPose with male skeleton and play the animation on female
    → Offset is still visible and weapon overlap through the hand

What other options do I have?

Hey @Jimmy.JimJim!

I think this tutorial is what you’re looking for:

You’re not limited to a single character as demonstrated in the tutorial too, you can also make it work for different characters the same way! :star_struck:

Hope this helps :innocent: