Sharing weapon holding animations across multiple characters

Hello, I’m looking for ways to share weapon grip animations on several humanoid characters with different hand and finger proportions.

Let’s say I have hundred of fight animation that were made on a male character, weapon is attached to a weapon socket under the hand bone, then what are the different options to correctly place the weapon socket in my female’s hand so animations are correctly playing?

I already tested:

  • Manually adjust weapon position in the rig based on position difference when playing an animation
    → Best fit but doing the math for many character isn’t that suitable
  • Place weapon socket roughtly the same way (inside the closing fingers) on male and female, update refPose with male skeleton and play the animation on female
    → Offset is still visible and weapon overlap through the hand

What other options do I have?

Hey @Jimmy.JimJim!

I think this tutorial is what you’re looking for:

You’re not limited to a single character as demonstrated in the tutorial too, you can also make it work for different characters the same way! :star_struck:

Hope this helps :innocent:

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Hey sorry for the late reply but thank you very much for sharing this solution!

We’ve been testing other methods in the meantime but I’ll talk about it with our TechAnim to see if it would be more handy despite the number of characters.

At least this would definitively be the most accurate as we would have a pose for each weapon type.

Thank you again.