Sharing object state is not replicating from clients

The solution was kinda simple: needed to change the logic

In order to trigger the event on server need to call in from client (person) blueprint (in my case I use event dispatcher)


Event interact server call event dispatcher in the end
image

In the actor you wanna share the properties make event dispatcher and bind some event to trigger the further logic

Here I also use RepNotify variable in order to start logic on every client
image

The result is:
client triggers the server when pressing key → server process the logic of interation → server send information about the interaction to all servers, where this logic is replicated