Hey there. I have a nooby question
What do i cast it to ? My FirstPersonCharacter? Did that, put meshes for projectile and catapult, when the game starts it says inputs activated but I cannot get it working…
Just a beginner, sorry
Hey there. I have a nooby question
What do i cast it to ? My FirstPersonCharacter? Did that, put meshes for projectile and catapult, when the game starts it says inputs activated but I cannot get it working…
Just a beginner, sorry
What are you trying to do?
To possess the catapult and shoot like you do in the video
You can set catapult as default pawn when you spawn or make a possess-blueprint. Firing should happen even if you haven’t possessed the pawn. There is a debug-button (Z,X,C,V or G?) that draws the trajectory.
To make a possess blueprint you can put “Input <button>” -> Possess -> catapult thats placed in world. This has to be done in level blueprint. Otherwise you have to get a reference to specific catapult, usually with raycast or for loop.
Nice ! got that working, i see the trajectory now … however the projectile does not follow it
You are probably using the target mode. There are 2 modes, 1 that always hits the specified target/location (you are using this now) and second that follows trajectory. Check blueprints for comments to toggle the second mode. Its one of those buttons again, ZXCVG etc
press Z to Spawn projectile, X to toggle trajectory line and debug stuff. V to change between target based and force-based trajectory. Press F to decrease force and G to increase ( the commentary )
In the video you can see at 00:20 the switch , but it still doesn’t follow
Late to see this, but much thanks for sharing! Looks great!
Hello guys, can i use this blueprint for my arheological project? I’m working on reconstructions of ancient citadel. How can I use my 3D model?
reupload project?
The link does not work. Can you please reupload the project?