Hey there. I have a nooby question
What do i cast it to ? My FirstPersonCharacter? Did that, put meshes for projectile and catapult, when the game starts it says inputs activated but I cannot get it working…
Just a beginner, sorry ![]()
Hey there. I have a nooby question
What do i cast it to ? My FirstPersonCharacter? Did that, put meshes for projectile and catapult, when the game starts it says inputs activated but I cannot get it working…
Just a beginner, sorry ![]()
What are you trying to do?
To possess the catapult and shoot like you do in the video
You can set catapult as default pawn when you spawn or make a possess-blueprint. Firing should happen even if you haven’t possessed the pawn. There is a debug-button (Z,X,C,V or G?) that draws the trajectory.
To make a possess blueprint you can put “Input <button>” -> Possess -> catapult thats placed in world. This has to be done in level blueprint. Otherwise you have to get a reference to specific catapult, usually with raycast or for loop.
Nice ! got that working, i see the trajectory now … however the projectile does not follow it ![]()
You are probably using the target mode. There are 2 modes, 1 that always hits the specified target/location (you are using this now) and second that follows trajectory. Check blueprints for comments to toggle the second mode. Its one of those buttons again, ZXCVG etc 
press Z to Spawn projectile, X to toggle trajectory line and debug stuff. V to change between target based and force-based trajectory. Press F to decrease force and G to increase ( the commentary )
In the video you can see at 00:20 the switch , but it still doesn’t follow
Late to see this, but much thanks for sharing! Looks great!
Hello guys, can i use this blueprint for my arheological project? I’m working on reconstructions of ancient citadel. How can I use my 3D model?
reupload project?
The link does not work. Can you please reupload the project?