Sharing Datas and Status between plugins

i am curently developing editor plugins for unreal (c++), and i am looking for a way to get a status of a plugin ans send data between two different plugins

in my case is like :

is “this plugin” loaded ?
if yes send to “this plugins” a string and an integer.

someone got an idea to do that ??

thx all

anybody ? any idea ?? :sweat_smile: