Maybe this is a dumb question, my pardon in advance then, I did a search and didn’t find anything useful . But I’m wondering if U4E can save a static mesh with material information (aka Lerp and 1 nodes, its not a very complex setup atm ) In some format that’s default to U4E. Basically I’d like the other modder to be able to just import the mesh, and not having to waste time with materials.
I’v currently send a file to the person who wanted some models for a mod in an FBX format created by U4E ( I forgot to send the textures tho ) but it didn’t seem to show anything but the Base color channel, it should have made a rough channel regardless of having the textures, but it didn’t.
Sooo am I overseeing something here ? Or do Devs just send FBX files to each other ?