Hello,
I am planning a new project for both VR and desktop platforms. Each should have its own set of settings and features and optimizations ( thinking about nanite + lumen for desktop and none of this for VR). What is the right way to handle the production workflow? separate projects and files comes to mind, but I accept others solutions as well, if any.
Same problem here.
I’ll solve it by creating a separate branch/stream for VR where I disable Nanite and Lumen and I’ll have different persistent levels for VR and non-VR, both loading GFX as sublevels, but with different sublevels for the lighting.