I followed a tutorial where a shared Camera for a local Multiplayer was created. Everything works actually fine (Zooms out when players go away from each other and so on)
Only problem is, when a player dies, the camera acts wierd:
If first Player dies, the camera completeley breaks and if the second player dies, the camera zooms at the first Player.
Here are my BPs :
Class Setup Function :
Set Arm Length Function:
Set Camera Pos Function:
The GetLocation Pure Function is actually like the normal get location only with an “IsValid” node and the CalculateDist Pure Function is a normal get Distance to Function with an isValid Node.
I hope you can help me,