In 2017, I predicted High Density Modularity is the future of manual 3D Modeling for Games](High Density Modularity is the future of manual 3D Modeling for Games... - Content Creation - Unreal Engine Forums)and it will come to fruition in 2 years. I’ve been working toward this prediction every since. I’m no modeler, I’m a kitbasher. Thus, I’m really excited about the complexity the next gen rendering tech will enable me to construct in real-time. I wont even mention the prospect of AI generative design / procedural generation of entire hyper-photo-realistic worlds filled with persons, places, and things.