I’m having some trouble getting this to work. I’ve checked some other people doing this, but the nodes they usually use are different from the ones in UE4.5.
Here’s my problem:
I have a parameter that controls a circular life bar and I need that specific parameter to match the health parameter from my character so it displays his health/magic points or anything else, but I’ve arrived to a point where I don’t know how to proceed.
My parameter is called Current Health, so first I create a Dynamic Material Instance from the Construction Script of my HUD and set the material I want as a variable. Then in the Event Graph I get the player controller to cast to MyCharacter to get his HP points and plug them into the value for the parameter I want to modify, but then it asks me for a “Collection”, but in all of the tutorials I’ve seen, they plug a material instance in there and then change the parameter name to whatever it’s called in the material.
Any pointers or advices? Thanks in advance.