Here is our DDC Setting in BaseEngine.ini
[DerivedDataBackendGraph]
Root=(Type=Hierarchical, Inner=Local, Inner=Shared)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, PromptIfMissing=true, UnusedFileAge=34, FoldersToClean=-1, Path=\\someshare\folder, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath)
Then on machines with the same configuration, using the same resource repository to export data for the same platform, we found that almost all UDD files are identical in both Local DDC and Shared DDC, except for a few files that differ.
Additionally, the Local DDC contains some extra files that are not present in the Shared DDC.
Here are the differences between the following types.
-
Buckets\AnimationSequence
-
Buckets\LegacyNavCollision
-
Buckets\MaterialShaderMap
-
Buckets\MaterialTranslation
-
Buckets\BulkDataList
-
Buckets\LegacyCARD
-
Buckets\LegacyTEXTURE
Any thoughts on resolving these differences?