i wanted to share different Cameras or post process volume Properties between Projects or Levels, and i don’t want to redo set properties of cameras or post process for each level or project.
is there anyway to somehow save properties as templates or a workaround??
You can inherit your own blueprint class from Camera, and set its defaults to what you are looking for. We do this all the time in our project.
For post-process volumes, we haven’t, but I believe you can create an actor and add in a postprocess component to it, as well as associate a shape with it. Then you can drop that into whatever level you want. I haven’t tested this out, but I would try it.