Shape Position inside a Plane

I Have This Type for plane I made in Blender.
Now I want to fill all the blank area of this plane inside unreal Is There any Way to do that ???
I want to know position of all the blank shape areas…

Kindly Help

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What is the aim of this exercise?

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I will have to place this Mesh on Landscape and address thee shapes like Center of every shape
Like (X =10.56, Y = 20.34, Z = 100) and so on…

Basically I have to do plot addressing here all the shapes are my piece of land…

I think you might have to manually mark the points when you get into the engine.

Either that, or export 3 ( in this case ) meshes, and use their pivot points.

Okey Thanks :slight_smile: