ShallowWaterRiver Collision

How to generate overlap events with ShallowWaterRiver? I can find overlapping WaterBody with IsA (soft), but it doesn’t work for ShallowWaterRiver. It doesn’t even register overlaps with it. I don’t see a collision settings in it’s details either. I can’t add a volume for this giant river system, I would if it was just a pool.

Hello there @ZhangZou!

Checking around the community, the way ShallowWaterRiver functions, it doesn’t rely on regular collisions or overlaps, like WaterBodyRiver does. Instead, I think there’s a BP node for this specific scenario:

That node would be the replacement for the overlap interaction. It should read the simulation directly, checking what actors are currently in the same location, instead of relying on physics events.