I’m following this tutorial to get skeletal meshes working in the simulation, as it says this method will work for all fluid simulations. For the Pool emitter, it was no problem, but for the Shallow emitters, they are missing the tick boxes to select what kinds of collisions we would like to use. (in this case, use physics asset collisions, 1:51 in the video)
is this an oversight? or am I missing something?
Scene Interactions with Niagara Fluids | Epic Developer Community (epicgames.com)