Hello designers, developers.
Well, I’ve finally took a look at ‘Life Is Strange’ game and after playing it I find myself questioning some recent events around these mainstream games. So, I’ve played also all Telltales’ games and I see there’s a trend of studios trying to replicate their success developing these interactive cinematic experiences and more attempts are to come.
Life Is Strange to me is obviously not a game, but a cinematic experience; just like recent ‘The Order’.
Life Is Strange has been aclaimmed, almost everybody loves this game while most are still raging on The Order. But, why is that? Let’s see…
Life Is Strange, is composed of a bunch of cinematic scenes with QTEs plus a walking simulator. That’s the whole gameplay I’ve seen so far. They try to follow Telltales’ formula. Everybody loves it.
The Order 1886, is composed of a bunch of cinematic scenes with QTEs plus walking simulator plus shoot/cover gameplay. They somewhat believe they did something better than Telltales’ formula; Most people are saying really bad things about this game.
So what is it? What did Sony do wrong and what should they’ve done right for things not endup like this for them??
People claim that “the game is **** because it’s $60 and there’s little gameplay”. Ok, got it.
The same people love Life Is Strange, but the price range is around $55 if you buy each episode not in a bundle and I believe that there’s less gameplay action on this one, much less.
Do the $12 bucks for each episode make consumers lower their expectations while the flat $60 on their faces make they think that what they are buying is ‘of course at least 30 hours gameplay’ ?!
Did Sony do a poor job marketing their game, depicting it as something that the game wasn’t meant to be?
Or maybe the reactions are different because The Order looks like an AAA Action RPG exclusive console tittle and when consumers found out that it is not, they were horrorised by this (sad?) fact?
Or developers still don’t get how to create/market cinematic experiences properly like Telltale has been doing so well?!
Or let’s get into a sensitive dangerous arena here… Maybe deep inside, it’s all subconsciously about a sexist subject?!
Maybe it’s very easy to identify with school girls having a hard time growing up (or beloved parents of a little girl killed by zombies) while nobody could find a way to link themselves to a strong old man, warewolf killer; because you know, fragile little girls…?!
Or maybe there’s something related to the uncanny valley?! When something aims at been too much realistic, people start to look only at it’s falls and ignore the strong good points it has if it is not then 100% real.
Notice how Life Is Strange and Telltale’s games avoid that by assigning toon styled art and shaders whilst telling stories based upon serious and heavy social themes. Making sure they stay away from Uncanny Valley.
Well I liked all those games and for me they are kind of the same, really. This is why I put them under the same topic.
Sony have done something wrong to receive such bad press, what do you think is the real reasoning behind that?
What components you think this trending game style is missing and at same time doing right?