Shaking physical objects with other collisions

It’s generally called depenetration. The setting was removed (?) from body instances when Chaos absorbed PhysX. It’s now called push out velocity:

Note sure it can be set per-body in BPs but you try adjust the global setting, lower it from the default. Have a look at the doc in the abovementioned post:

There’s more to play with. Do post results if you manage to get it to a place where it becomes tolerable.

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