Shaking physical objects with other collisions

Hi !
I’m trying to create mechanics for picking up objects and transferring them. All objects must have physics as they are bound using Physics Constraint.
Now items retain physics and don’t go through walls with CCD enabled. But when pressed against all sorts of collisions like walls, objects in your hands start to shake. I think it’s the engine system of pushing objects out if overlap has occurred. A little better becomes with the setting “soft constraint”, although the object can lose sight of the camera.

Is there any way to get rid of this shaking when physical objects collide, or limit camera/body movement during such collisions ?

The object is not attached to the bone right now, but in the future it will be.

Thanks !

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It’s generally called depenetration. The setting was removed (?) from body instances when Chaos absorbed PhysX. It’s now called push out velocity:

Note sure it can be set per-body in BPs but you try adjust the global setting, lower it from the default. Have a look at the doc in the abovementioned post:

There’s more to play with. Do post results if you manage to get it to a place where it becomes tolerable.

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Yes, I forgot to say that I’m using UE5 with Chaos. Got it, I’ll make a backup, play with settings and report back.
Thank you very much.