Shaking FBX animation

Hi,

Wideo with problem:

I have some troubles with imported fbx meshes with animations. Last time I bake animation and export it from 3Ds Max and everything was correct.
( see here: SCENE 01 #Test_02 - YouTube]

Now all meshes are shaking. Barrel, flaps… they not staying in the right place. Animation like last one is baked so there is a key for every frame. It’s not Z-fighintg, pivot points are not in the same place. There is no collision too. I checked bounces under the rendering- still no luck.

Please help :slight_smile:

Gotta love the support here. Especially when they get a cut when you release a product…

I would try recreating the anims and follow a tutorial exactly. I know that is little consolation and this was a while ago but the answer might help some people.