There are no shadows while switch to mobile preview/mobile from unreal 5.2. Tried opengles2/3, vulkan.
Directional light, Spot light should have dynamic shadow even in mobile as per documentation and it’s working perfectly in 5.1. From new 5.2 In mobile/ mobile preview there is just no shadow. considering this as a bug. Anyone finding this issue too in 5.2?
**Movable directional light/ moveable spot light shadows are enable in project settings. Still its not working from ue 5.2.
I had the same issue but came across this: Reddit - Dive into anything - the key for me was to reduce the ‘Dynamic Shadow Distance MovableLight’ value on the directional light.
FOR 5.2-----------
Problem was only in preview for OpenglES. on 5.2 or previous. If you are using 5.2 then switch to Vulkan preview, it will be fine.
** It was only an issue with preview. On original device after packaging it will work just fine. Switching to Vulkan can give you an idea preview of your original device.