Shadows in the editor look better than they do when I actually play-test the game?

Hey all. I’ve been making an environment for my game in UE4, but the shadows don’t look as good in-game as they do when I’m editing the project. I have my graphic settings to the max. Can somebody help me out? The first image is how it looks when editing and the second is how it looks when playing. If you look at the images, you’ll notice that the editor version has more shadows than when I’m playing it.


Do you use baked shadows? It may be that the engine does real-time shadows as preview in the editor, but falls back to baked shadows in built games?
If so, select your world, and turn off pre-computed shadows. (Force No Pre-computed Lighting IIRC) and see if that makes it better.

That’s not it unfortunately :frowning: