Shadows going through mesh

Hi community, i just encountered a problem with my scene, as you can see in the picture shadows are just going through my object. The lettuce and mushrooms shadows (and everything i put over it)

  • I use dynamic lights/ and force precomputed lighting
    -I tried using two sided mesh and materials with no luck.

It is not a problem of the counter mesh, but of the whole scene, shadows just go through everything. I even tried a new scene/level and still happens with just the directional light.

Anyone know why this is suddenly happening?

Noone? im sure theres some test one can do but i dont have the experience.

Hi Revzor,

This looks like you need to setup a proper Lightmap UV and assign it for your mesh to work properly with static lighting since this looks like an overlapping UV issue.

Lightmap UV setup

Once you have a proper lightmap, or if you’ve already got one without overlapping faces, you need to assign it in the Static Mesh Editor > Static Mesh Settings > Lightmap Coordinate Index set to 1 (or whatever UV is your Lightmap UV).

-Tim

Awesome, i will be trying that thanks.