Hi community, i just encountered a problem with my scene, as you can see in the picture shadows are just going through my object. The lettuce and mushrooms shadows (and everything i put over it)
I use dynamic lights/ and force precomputed lighting
-I tried using two sided mesh and materials with no luck.
It is not a problem of the counter mesh, but of the whole scene, shadows just go through everything. I even tried a new scene/level and still happens with just the directional light.
This looks like you need to setup a proper Lightmap UV and assign it for your mesh to work properly with static lighting since this looks like an overlapping UV issue.
Lightmap UV setup
Once you have a proper lightmap, or if you’ve already got one without overlapping faces, you need to assign it in the Static Mesh Editor > Static Mesh Settings > Lightmap Coordinate Index set to 1 (or whatever UV is your Lightmap UV).