Shadows Disappearing in Movie Render Queue

I’ve migrated my project from 5.4 to 5.5.3 and have noticed that with my vehicle skeletal mesh it has no shadows in the Movie Render Queue when I try and play it in the editor. But navigating through the editor as I’m editing it is working as intended.

I’ve spent the last several hours doing research trying to isolate the issue and I’m pulling my hair out.
This is how it looks when editing:

And this is what it looks like when trying to render/play:

If I turn off Ray Traced Shadows or tinker with the Shadow Map Method, it shows the shadows on the ground but then I start getting shadow artifacts from behind the vehicle:

I use Ultra Dynamic Sky as the lighting system and reverted back to the built in lighting tools in UE5 but both return the same result so something must be going on somewhere.

Any help would be appreciated please!

I should add that this doesn’t do this when it was in 5.4 before I migrated.