Shadows disappear with increased camera distance

In console.
’ ~ ’ key.

through Execute Console Command in blueprints

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Does not resolve this issue.

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This might help for some.

Select DirectionalLight actor, under Cascade Shadow Maps parameter, set the Shadow Dynamic Distance MovableLight to higher values.

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Greetings @BrAvZdGrEaT !

We see that this is your first time posting in our forums! :medal_sports: We welcome you to the Unreal Engine community with open virtual arms! Thank you so much for your contribution to this thread. It is members like you that keep our forums going strong! :muscle:t4:

This…this right here! ^^ Worked like a charm. No code necessary, no console command. Thank you!

What exactly did help you?

Turn on Far Shadow option in the detail panel of the mesh then I solve my shadow disappear problem.

Thank you so much. Fix it my big problem :slight_smile:

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This one worked for me in a topdown situation.