Just playing with the shadow Bias setting a good value is: 0.05 This value can be found in the light properties
Where I change this values???
r.Shadow.FadeResolution - controls how big the light has to be on the screen before it starts to fade out.
- Default Value: 64
- Can lower this value to keep shadows from fading out at further distances
r.Shadow.MinResolution - controls how big the light has to be on the screen before it finishes fading out, at which point it no longer has cost.
- Default Value: 32
- Lower values seem to increase shadow visibility.
r.Shadow.TexelsPerPixel - Causes a higher resolution to be assigned and then it should fade out less aggressively
- Default Value: 1.27324
- Can increase this value to improve shadow rendering visibility & quality
- Default Value: 0.03
- A lower value of 0.02 or 0.01 greatly increases shadow visibility at far camera distances (seems to have the most impact of all the console commands).
’ ~ ’ key.
Does not resolve this issue.
This might help for some.
Select DirectionalLight actor, under Cascade Shadow Maps parameter, set the Shadow Dynamic Distance MovableLight to higher values.
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This…this right here! ^^ Worked like a charm. No code necessary, no console command. Thank you!
What exactly did help you?