Hi,
So I am new to importing my scene from Blender to Unreal. And I have some very organic objects as you can see. My problem is that the shading is totally off, but when I go into the object only it looks good and also the material is looking good. Does anyone know what is the cause of this?
Thanks but will this also work for a game setting?
Thanks! It solver some of it but not all problems, f.ex. here!
The preview of the object is with moveable lighting. Just change your directional light to moveable and it will look the same.
If you want it brighter, you can just increase the directional light intensity, or the skylight intensity.
if you want it to look good with static lighting then you need decent lightmaps