Shadows casting... but not like they should (?) :_:

OK so full describtion
1st and 2nd images are screenshots of BUILT lights
Third image is scene with NOT built lighting
Changing lightmap res didn’t fix the problem. So it’s probably mesh , can’t figure out the problem just yet , will update for other people with same problem :slight_smile:
EDIT : Should i separate this into two meshes? this building is currently one mesh , but hadn’t encountered such problem with other models.