Hello,
I have a problem with shadows in Unreal 5.4. The tree shadow is visible in the final render but not moving (the tree is dynamic and it’s affected by wind), the sphere with its shadow I made for testing, it is visible in the perspective default viewport, but not in CineCamerActor.
I set to TRUE all ray tracing shadows I could find in properties, but the shadows of the tree stayed still.
I tried to use this command: “r.Shadow.Virtual.Cache 0”, but didn’t help.
I attached 2 screens, maybe that can help.
I am not a pro useer of Unreal, I am still learning, I would appreciate some advice on how to fix this.