Shadows Appearing Too Dark and Character Rendered Black in UE5.3 Android APK

Hello everyone,
I’m new to Android app development using Unreal Engine 5.3 and have run into a problem with my Android APK. The character in my game appears completely black, and the shadows are rendered too dark. The character is invisible, but its entire model is just a solid black color.

I’m unsure whether this is an issue with lighting, shadow settings, or something else in the mobile rendering pipeline. I’ve checked the usual settings, but I’m still facing this problem.

Can anyone point me in the right direction on how to fix the black character issue and improve the shadow rendering for Android? Any help or guidance would be much appreciated!

Thanks in advance!

Same problem here. Did you find any solution?

Hello there!

From the looks of your screenshot, it could be a missing ambient light, or a wrong material shading, since you should be working with the mobile pipeline. Since we don’t have the full context of your setup, we can try general fixes.

For instance, make sure that Mobile HDR is enabled, add a Skylight to your scene (if lacking one), and rebuild your lights. I would also make sure that the specific material of your character is not the problem, by applying a simple, test material over it, and see if the results change.

As for further guidance on the matter of optimal settings for Android, UE has a lot of documentation covering it, please give it a look, and compare it with your current setup: