I’ve been having this weird problem for a few months now and it has bothered me enough.
The first time I’ve encoutered it was while playing Icarus on Steam. Noticed that while the bright landscaped touched by the sun would look normal, anything that was in shadows would look almost black. At the time I thought this was a problem with the game, uninstalled it and let it be.
A few months later I bough ManEater and noticed basically the same thing. It was not as strong as in Icarus but it made very hard to play in badly lit areas. This time I tried looking for a fix, had no luck and gave up.
The third time, today, I notice it happening again, with newly released My Hero Ultra Rumble. Again, shadowed areas are so dark that I can’t see the difference between a building and a tree.
I noticed that all these 3 games work with UE4 and I even found a few posts from people with the same problem, but these people were developing the games, not playing a released product.
Funny enough, I tried the demo for Lies of P, a game that also uses UE4, and had no problem. So I assume these 3 games might have a version in common? Or Lies of P has modified the engine enough that the problem doesn’t show up?
To be clear, any other game I’ve been playing that is not UE4 works perfectly (Cyberpunk, Starfield, SF6). My drivers are up to date and other than that I have no idea how to even begin to troubleshoot this.
Any help would be appreciated!
My specs
RTX 3060TI 8 vram
Ryzen 7 5800X3D
32 DDR4 ram
Windows 10