Hello, after some successful streams during gamejam i find myself confidence to do UE4 streams and tutorials on the go, as i always have issues to plan out recorded and edited tutorials. So since few days i started streaming UE4 tutorial content starting with C++ from core, in which i to show basics of C++ programming from very basics.
I be streaming every 2nd day or few days (or even everyday if needed) usually around 3AM CET/9PM EST/6PM PST in my twitch channel
All (successful :p) streams will be posted on my new YouTube channel :
So far tutorials i made:
- Whats C++, how it works, making varables and work with multiple code files
- Boolean, If, While. For, Switch, Pointers
- …aside of that i more visually explained pointers and also explained constructors, struct functions and operator overloads
- Classes, access control (encapsulation), inference, function overrides, static functions and stuff like that
- Interface(multi-parenting), Enum, Template, Macros etc.
- Explaining what engine is and how UE4 code is structure
UE4 Code Module - basics on how to make UE4 code module
Basics of UE4 class - How to make a class and basic functions you can hook up in too
Cooperation with Blueprint - Basic UCLASS, UPROPERTY and UFUNCTION specifiers to make class work with blueprint + how to add component in C++ and a little bit about forward refrence
I will add them up here as things go and create list of them