ShadowDepths in GPU visualizer hurting performance

“ShadowDepths”: generation of shadow depth maps. It’s independent of the game resolution. Depends purely on the amount of shadow-casting lights in your scene, the geometry they have on it’s way (that casts shadows). The quality settings also matter.

I explain it in my vid: UE4 Graphics Profiling: All Categories Guide (Rendering Passes) - YouTube

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