ShadowDepth eating fps

Well basiaclly, what I’ve done is converted a landscape in a mesh, merged all the foilage and added all this in an actor BP. Placed the actor BP and it reduces fps. Any Ideas how to fix this?

Here is FPS on an actor BP landscape+foilage copy

And profile GPU for it

And here is the FPS and ProfileGPU in a same scene with a real landescape and foilage

Is there a way to achieve same stats in a blueprnt?

But placing it tree by tree will take me years. Is there an other way?

I think you’ll find an increase in efficiency if you make the landscape a mesh ( like you have ), and place all the trees as ISM or HISM. The foliage tool does that already, but for some reason, your mileage can vary compared to when you do it yourself.