Well basiaclly, what I’ve done is converted a landscape in a mesh, merged all the foilage and added all this in an actor BP. Placed the actor BP and it reduces fps. Any Ideas how to fix this?
Here is FPS on an actor BP landscape+foilage copy
And profile GPU for it
And here is the FPS and ProfileGPU in a same scene with a real landescape and foilage
Is there a way to achieve same stats in a blueprnt?