Shadow Stealth - "hide in the shadows" plugin

Hi @Vathusmoure

  1. This is something I missed in the documentation. Your solution is correct. You could also create a separate trace channel and configure Shadow Stealth (through Project Settings) to use it instead of the visibility channel.

  2. There is no way to switch between Shadow Stealth override of AISight Sense and the default implementation at runtime. If you don’t want to use this override, change the base class of your character to Character instead of ShadowStealthCharacter and attach the ShadowStealthComponent to your mesh component using Blueprint Editor. Do you think that the plugin could benefit from a flag for disabling the AISight Sense override?

Also, if you get 0.0 light intensity when only the Skylight is in use, please look into Documentation > Basic Usage > Scene Setup > Static Lighting, and remember to build your lighting.

  1. The light intensity value for the whole character is the maximum light intensity of Test Sockets. It works the same for both point and spot light. The behavior you see is the result of a more local nature of spot light.

Thanks for your support and all the motivating comments :slight_smile: