Shadow Rendering Strategies and the failing of Level load

I’ve been trying in my studio to make a Blutility (which is so hard to type because auto-correct turns that to brutality every single time at least twice).

I’m not finding a blueprint equivalent to Add Existing Level. I can add Load level, but it doesn’t do anything at all.

still looking for info, but i suspect that I will need a C++ script to Load a level that I can then access from Blueprints (For my Blutility script). This would be such a clean way to work on my game levels in separate places, right now the management is such a big time drag every in every way it is one of my biggest time drains in developing my games, because often i have to unload many levels just so i can test my core game, and render the shadows correctly. Then I have to rebuild by scratch loading my levels and populating my level list. The only way i can keep it straight is by being sure to PREFIX everything, so my BLUE level needs that prefix, and IT level has that as a prefix or rather IT_.

if anyone has ideas on creating a function I can access from blueprints while in editor mode (not game mode) to Add Levels, that would be really helpful.

I’m hoping this is something we can get built into core Unreal at some point, it feels like a huge part of level management.