All right, I’ll try it like this!
Each level consists of the level itself with a size of 19x10 cubes and another scaled cube of the same size to make the intersections between the levels. So the total size of a level is 1900 x 2000.
If it’s really too big, I can rescale everything without too many worries I think.
EDIT : I’ve changed a bit the way I build levels, I don’t put the cube separately anymore but I build instances to optimize the performance a bit. However by doing this and putting a static light in each level, the result is even worse than before, this is what level 2 looks like and you can already see the shadow artifacts in the first level
