Okay, so on this one I’m just going to get straight to the point. I was following this tutorial: Post Page
This tutorial was supposed to teach how to create Dynamic Shadowmaps using Render Targets. Now, I followed the code exactly, did everything it said but it seems like it’s missing pieces. I think what it’s missing is code to apply the render target to the meshes in the level since all the code seems to do is apply the material to the meshes themselves rather than the render targets. I was wondering if anyone could help me with this.
In fact, if Render targets are not the best way to go about this in the first place, please let me know. I would very much like a way to simultaneously control how the shadows look in a highly optimized way, that can be done without excessive baking, that also does not require post processing if I can help it. If anyone knows what this tutorial is missing or knows a better way to go about it in general, I’m willing to listen to any suggestions.
Thank you and have a wonderful day.
Edit: Last bit of context, I’m using Unreal Engine 4.23 if that helps.