Shadow Issues with Lumen and High Resolution Rendering

Hey everyone, I have a question about the High Resolution tab in the Render Queue. We’re currently trying to render an image at 12k resolution, and we’re getting a different result than what we see in the camera. This is probably due to the warning message of the High Resolution tab. (Tiling does not support all rendering features (Bloom, some screen-space effects). Additionally, TAA and Auto Exposure are not supported.)

Is there still a way to render at this resolution “WITH” these features, meaning render individual channels separately or something similar?
I would be incredibly grateful for any help!

Thank you in Advance

It seems to me that the reflections are turned off in High Resolution Rendering. Are they referring to the Screenspace Reflections? Because to me, it appears more like a Lumen Reflection problem?

After building a fresh scene and conducting further tests, it appears there is an issue with shadows. For the scene, I primarily relied on Lumen, but as you can see, it quickly appears broken.

When attempting to use Raytracing, it performs significantly better. However, our project’s setup is entirely geared towards Raytracing, so I would genuinely appreciate any form of input!

My Test - Settings could be interesting as well ^^