Mods, please move if this isn’t the correct sub-forum.
I’ve attached some images to better show my issue:
This one shows my scene. The point light I’m trying to occlude is selected in the editor. The transform widget shows it’s location. The red circle highlights the platform/wall I’ll stand on that should block the light from my view.
Here is my renderdoc profile:
- “View for this frame” shows my current view which is completely blocked by a wall.
- “Occlusion Query for point light” shows the Shadow Frustum Query for my point light.
- “ShadowDepth draw for point light” shows where the shadow map is generated for this light
- “Light pass for point light” shows the shadow projection for the light.
If I’m understanding things correctly, I’d expect the Shadow Frustum Query to return zero pixels which should result in the shadow map not being generated or projected.
Is my understanding correct?

