Shadow draw distance on Blueprint [Prefabs]

It could be vital information to know the following:

  • I am using one light source which is set to stationary.
  • I have custom well made light maps and my models are using them.
  • The Tree model that you see in the view port is a combination of small blocks that are then combined into one mesh using the [Convert Selected Components Into Blueprint Class]. This means that each block is it’s individual model, but together becomes a prefab.
  • I have built the light for the scene.
  • I want to be able to use static lighting and lightmaps. So removing the (Allow Static Lighting) is out of the question.

Thanks again for reading.

Hey! I have some questions regarding the lighting and shadows in Unreal Engine 4 (Using Version 4.11.1).

  1. Is there a console command that you can use to increase the draw distance of your shadows. (Shadows disappear when you move further away from them)
  2. I found a toggle box called [Light as if Static]. When this is toggled on, my shadows doesn’t disappear when I move further away. Why is that?
  3. What is the best way to keep your shadows sharp and crisp without having them disappear or become smudgy when you are far distance away from them?

Here is an example of what I experience: