1)shadow disappears when I approach the bush (for other bush everything is fine)
2)what is the “shadow far” if we have “bounds scale”?
1)shadow disappears when I approach the bush (for other bush everything is fine)
Hi there @14BOBR14,
I’d love to help you out with this, but I think we’ll be able to approach this problem best with more information. Could you answer these questions please?
-Are you using Nanite and if so, is it enabled on your ferns?
-Are you using Lumen lightng?
-Are you using Virtual Shadow Maps or Shadow Maps? (you can find this in the project settings)
-What engine version are you using?
-Are these ferns megascans assets? If not, are you able to tell me what pack you got them from?
Essentially, there are quite a few things that could be causing this, and I’d like to start by narrowing down what we’re working with.
To answer your other two questions:
Far Shadows have to deal with the Directional Light’s low-quality shadows that are displayed on far away objects. Turning “Far Shadows” on allows this actor to produce this type of shadow. I don’t recommend turning this on unless you’re noticing obvious shadow popping, and usually you don’t need it for anything other than large terrain pieces
The Bounds Scale can adjust the object bounds, which is used for frustum (camera) culling. This is needed for meshes that utilize World Position Offset in their materials, since WPO does not adjusts the objects bounds but can adjust its visible size. Without the bounds scaling on an object scaled up by WPO, it would be culled while still visible on screen.
I was stupid… LOD 0-1 was cast shadows off