Wanted to push the limits of what real-time rendering can do. So I’m starting with the first challenge from 3drender , the bowl of fruit and doing it up in Unreal 4. Comments are very welcome
Really awesome! You were clearly successful in the visuals here, but what about that “real time” part of it? What framerate is it running? If it’s low, do you know what the limiting factor is for your scene? If it’s high, do you have ideas of what you’d push further in the future?
It runs over 60fps on my weak GTX 560 card. However, this is a very small environment. I plan on working in bigger scenes soon, just waiting on a better graphics card (GTX970)
But since it’s only a pic and not a real time rendering of the scene, I want to suggest to make a simple video, with your plate only pivoting at a very slow rate.