Shaders ruining tilt shift blur

I have made this tilt shift / blur effect in the first image that im happy with, however when I add my cel shader to everything the blur looks really ugly. Is there a way that I can apply the blur effect after the cel shader so that it has the same blur as the first image but also with the cel shader separetly?

kind of like adding the blur separate the the cel shader to keep the look of the cel shader with the smooth bluring of the first image.

Thank you

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I don’t know if this will help you but I hope it does, any help is already a light in the right direction. There is a node in Unreal engine 5 that is called something like: “Overlay material”, “Blend overlay” that creates the material on top of the others, you could call this node with your cell shading material before applying the blur, or vice versa, understand? :slight_smile: