Shaders compiling on each and every material editor open

On each and every open of the material editor, shader compiler threads are triggered, even if just opening materials without doing any changes.
Also switching on/off LivePreview kicks off compiler threads (I usually keep this disabled).
For performance reasons and energy savings, I disable any “realtime” stuff, so even in content browser, I disabled the “Real Time Thumbnails”.

These compiles are triggered by missed cache shader maps

LogAssetEditorSubsystem: Opening Asset editor for Material /Game/WaterHFCM/M_HerbWater_6.M_HerbWater_6
LogMaterial: Display: Missing cached shader map for material M_HerbWater_6, compiling. 
LogMaterial: Display: Missing cached shader map for material M_HerbWater_6, compiling. 
LogMaterial: Display: Missing cached shader map for material M_HerbWater_6, compiling. 
LogShaderCompilers: Display: Worker (1/5): shaders left to compile 45
...
LogShaderCompilers: Display: Worker (4/5): shaders left to compile 42
LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0, compiling. 
LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_1, compiling. 
LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_2, compiling. 
LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_0, compiling. 
LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_1, compiling. 
LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_1, compiling. 
LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_2, compiling. 
LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_3, compiling. 
LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_4, compiling. 
LogShaderCompilers: Display: Worker (1/5): shaders left to compile 77
LogSlate: Took 0.018542 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
LogShaderCompilers: Display: Worker (4/5): shaders left to compile 76
...
LogShaderCompilers: Display: Worker (1/5): shaders left to compile 72
LogSlate: Took 0.002019 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
LogShaderCompilers: Display: Worker (1/5): shaders left to compile 71
...
LogShaderCompilers: Display: Worker (1/5): shaders left to compile 18
MaterialEditorStats: Base pass shader: 549 instructions
MaterialEditorStats: Base pass shader with Volumetric Lightmap: 637 instructions
MaterialEditorStats: Base pass vertex shader: 162 instructions
MaterialEditorStats: Texture samplers: 7/16
MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
LogShaderCompilers: Display: Worker (4/5): shaders left to compile 17
...
LogShaderCompilers: Display: Worker (2/5): shaders left to compile 1