**Hello,
Total newbie trying to self teach.
My C drive was full so i did this:**
"Open BaseEngine.ini > UnrealEngineVersion\Engine\Config\BaseEngine.ini
Find: [InstalledDerivedDataBackendGraph]
Change: Path=“%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache”
to: Path=“%GAMEDIR%LocalDerivedDataCache”
All cache will be saved in to directory of your project"
but now the project is compiling each time i open it, i have 2 landscapes in my project and used the experimental water plugin. No foilage.
Thank you.