ShaderCompileWorker terminated unexpectedly!

Hi,

I’m packaging my project (development) for Windows 11 with some MetaHumans inside, my shaderCompiler at a certain point (during cooking on the fly) stop working and gives me this:

UATHelper: Packaging (Windows): LogShaderCompilers: Error: ShaderCompileWorker terminated unexpectedly!  Falling back to directly compiling which will be very slow.  Thread 5.
UATHelper: Packaging (Windows): LogShaderCompilers: Error: SCW 4 Queued Jobs, Unknown number of processed jobs!
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 0 [Single] Failed: Global/FDeferredLightPS/203:/Engine/Private/DeferredLightPixelShaders.usf|DeferredLightPixelMain Type 'FDeferredLightPS' '/Engine/Private/DeferredLightPixelShaders.usf' Entry 'DeferredLightPixelMain' Permutation 203
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 1 [Single] Failed: Global/FDeferredLightPS/14071:/Engine/Private/DeferredLightPixelShaders.usf|DeferredLightPixelMain Type 'FDeferredLightPS' '/Engine/Private/DeferredLightPixelShaders.usf' Entry 'DeferredLightPixelMain' Permutation 14071
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 2 [Single] Failed: Global/FDeferredLightPS/14089:/Engine/Private/DeferredLightPixelShaders.usf|DeferredLightPixelMain Type 'FDeferredLightPS' '/Engine/Private/DeferredLightPixelShaders.usf' Entry 'DeferredLightPixelMain' Permutation 14089
PackagingResults: Error: ShaderCompileWorker terminated unexpectedly!  Falling back to directly compiling which will be very slow.  Thread 5.
PackagingResults: Error: SCW 4 Queued Jobs, Unknown number of processed jobs!
PackagingResults: Error: Job 0 [Single] Failed: Global/FDeferredLightPS/203:/Engine/Private/DeferredLightPixelShaders.usf|DeferredLightPixelMain Type 'FDeferredLightPS' '/Engine/Private/DeferredLightPixelShaders.usf' Entry 'DeferredLightPixelMain' Permutation 203
PackagingResults: Error: Job 1 [Single] Failed: Global/FDeferredLightPS/14071:/Engine/Private/DeferredLightPixelShaders.usf|DeferredLightPixelMain Type 'FDeferredLightPS' '/Engine/Private/DeferredLightPixelShaders.usf' Entry 'DeferredLightPixelMain' Permutation 14071
PackagingResults: Error: Job 2 [Single] Failed: Global/FDeferredLightPS/14089:/Engine/Private/DeferredLightPixelShaders.usf|DeferredLightPixelMain Type 'FDeferredLightPS' '/Engine/Private/DeferredLightPixelShaders.usf' Entry 'DeferredLightPixelMain' Permutation 14089
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 3 [Single] Failed: Global/FDeferredLightPS/14095:/Engine/Private/DeferredLightPixelShaders.usf|DeferredLightPixelMain Type 'FDeferredLightPS' '/Engine/Private/DeferredLightPixelShaders.usf' Entry 'DeferredLightPixelMain' Permutation 14095
PackagingResults: Error: Job 3 [Single] Failed: Global/FDeferredLightPS/14095:/Engine/Private/DeferredLightPixelShaders.usf|DeferredLightPixelMain Type 'FDeferredLightPS' '/Engine/Private/DeferredLightPixelShaders.usf' Entry 'DeferredLightPixelMain' Permutation 14095
Helper: Packaging (Windows): LogShaderCompilers: Error: SCW 7 Queued Jobs, Finished 9 single jobs
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 0: Pipeline DepthNoPixelPipeline
UATHelper: Packaging (Windows): LogShaderCompilers: Error: PipelineJob 0 Failed: DefaultSpriteMaterial_ae0d01892f53be4e/Default/DepthNoPixelPipeline/FLocalVertexFactory/TDepthOnlyVS<false>/0:/Engine/Private/DepthOnlyVertexShader.usf|Main VF 'FLocalVertexFactory' Type 'TDepthOnlyVS<false>' '/Engine/Private/DepthOnlyVertexShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 1 [Single] Failed: SpeedTreeBillboardMaster_ac53ecbc44910450/Default/FInstancedStaticMeshVertexFactory/TLightMapDensityPSFDummyLightMapPolicy/0:/Engine/Private/LightMapDensityShader.usf|MainPixelShader VF 'FInstancedStaticMeshVertexFactory' Type 'TLightMapDensityPSFDummyLightMapPolicy' '/Engine/Private/LightMapDensityShader.usf' Entry 'MainPixelShader' Permutation 0
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 2 [Single] Failed: SpeedTreeBillboardMaster_ac53ecbc44910450/Default/FInstancedStaticMeshVertexFactory/TBasePassPSFNoLightMapPolicySkylight/0:/Engine/Private/BasePassPixelShader.usf|MainPS VF 'FInstancedStaticMeshVertexFactory' Type 'TBasePassPSFNoLightMapPolicySkylight' '/Engine/Private/BasePassPixelShader.usf' Entry 'MainPS' Permutation 0
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 3 [Single] Failed: SpeedTreeBillboardMaster_ac53ecbc44910450/Default/FInstancedStaticMeshVertexFactory/TShadowDepthVSVertexShadowDepth_VirtualShadowMap/0:/Engine/Private/ShadowDepthVertexShader.usf|Main VF 'FInstancedStaticMeshVertexFactory' Type 'TShadowDepthVSVertexShadowDepth_VirtualShadowMap' '/Engine/Private/ShadowDepthVertexShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 4: Pipeline VelocityPipeline
PackagingResults: Error: SCW 7 Queued Jobs, Finished 9 single jobs
PackagingResults: Error: Job 0: Pipeline DepthNoPixelPipeline
PackagingResults: Error: PipelineJob 0 Failed: DefaultSpriteMaterial_ae0d01892f53be4e/Default/DepthNoPixelPipeline/FLocalVertexFactory/TDepthOnlyVS<false>/0:/Engine/Private/DepthOnlyVertexShader.usf|Main VF 'FLocalVertexFactory' Type 'TDepthOnlyVS<false>' '/Engine/Private/DepthOnlyVertexShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Windows): LogShaderCompilers: Error: PipelineJob 0 Failed: SpeedTreeBillboardMaster_ac53ecbc44910450/Default/VelocityPipeline/FInstancedStaticMeshVertexFactory/FVelocityPS/0:/Engine/Private/VelocityShader.usf|MainPixelShader VF 'FInstancedStaticMeshVertexFactory' Type 'FVelocityPS' '/Engine/Private/VelocityShader.usf' Entry 'MainPixelShader' Permutation 0
PackagingResults: Error: Job 1 [Single] Failed: SpeedTreeBillboardMaster_ac53ecbc44910450/Default/FInstancedStaticMeshVertexFactory/TLightMapDensityPSFDummyLightMapPolicy/0:/Engine/Private/LightMapDensityShader.usf|MainPixelShader VF 'FInstancedStaticMeshVertexFactory' Type 'TLightMapDensityPSFDummyLightMapPolicy' '/Engine/Private/LightMapDensityShader.usf' Entry 'MainPixelShader' Permutation 0
UATHelper: Packaging (Windows): LogShaderCompilers: Error: PipelineJob 1 Failed: SpeedTreeBillboardMaster_ac53ecbc44910450/Default/VelocityPipeline/FInstancedStaticMeshVertexFactory/FVelocityVS/0:/Engine/Private/VelocityShader.usf|MainVertexShader VF 'FInstancedStaticMeshVertexFactory' Type 'FVelocityVS' '/Engine/Private/VelocityShader.usf' Entry 'MainVertexShader' Permutation 0
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 5: Pipeline DepthPipeline
UATHelper: Packaging (Windows): LogShaderCompilers: Error: PipelineJob 0 Failed: SpeedTreeBillboardMaster_ac53ecbc44910450/Default/DepthPipeline/FInstancedStaticMeshVertexFactory/FDepthOnlyPS/0:/Engine/Private/DepthOnlyPixelShader.usf|Main VF 'FInstancedStaticMeshVertexFactory' Type 'FDepthOnlyPS' '/Engine/Private/DepthOnlyPixelShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: Job 2 [Single] Failed: SpeedTreeBillboardMaster_ac53ecbc44910450/Default/FInstancedStaticMeshVertexFactory/TBasePassPSFNoLightMapPolicySkylight/0:/Engine/Private/BasePassPixelShader.usf|MainPS VF 'FInstancedStaticMeshVertexFactory' Type 'TBasePassPSFNoLightMapPolicySkylight' '/Engine/Private/BasePassPixelShader.usf' Entry 'MainPS' Permutation 0
UATHelper: Packaging (Windows): LogShaderCompilers: Error: PipelineJob 1 Failed: SpeedTreeBillboardMaster_ac53ecbc44910450/Default/DepthPipeline/FInstancedStaticMeshVertexFactory/TDepthOnlyVS<false>/0:/Engine/Private/DepthOnlyVertexShader.usf|Main VF 'FInstancedStaticMeshVertexFactory' Type 'TDepthOnlyVS<false>' '/Engine/Private/DepthOnlyVertexShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 6 [Single] Failed: SpeedTreeBillboardMaster_ac53ecbc44910450/Default/FLocalVertexFactory/FHitProxyPS/0:/Engine/Private/HitProxyPixelShader.usf|Main VF 'FLocalVertexFactory' Type 'FHitProxyPS' '/Engine/Private/HitProxyPixelShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: Job 3 [Single] Failed: SpeedTreeBillboardMaster_ac53ecbc44910450/Default/FInstancedStaticMeshVertexFactory/TShadowDepthVSVertexShadowDepth_VirtualShadowMap/0:/Engine/Private/ShadowDepthVertexShader.usf|Main VF 'FInstancedStaticMeshVertexFactory' Type 'TShadowDepthVSVertexShadowDepth_VirtualShadowMap' '/Engine/Private/ShadowDepthVertexShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: Job 4: Pipeline VelocityPipeline
PackagingResults: Error: PipelineJob 0 Failed: SpeedTreeBillboardMaster_ac53ecbc44910450/Default/VelocityPipeline/FInstancedStaticMeshVertexFactory/FVelocityPS/0:/Engine/Private/VelocityShader.usf|MainPixelShader VF 'FInstancedStaticMeshVertexFactory' Type 'FVelocityPS' '/Engine/Private/VelocityShader.usf' Entry 'MainPixelShader' Permutation 0
PackagingResults: Error: PipelineJob 1 Failed: SpeedTreeBillboardMaster_ac53ecbc44910450/Default/VelocityPipeline/FInstancedStaticMeshVertexFactory/FVelocityVS/0:/Engine/Private/VelocityShader.usf|MainVertexShader VF 'FInstancedStaticMeshVertexFactory' Type 'FVelocityVS' '/Engine/Private/VelocityShader.usf' Entry 'MainVertexShader' Permutation 0
PackagingResults: Error: Job 5: Pipeline DepthPipeline
PackagingResults: Error: PipelineJob 0 Failed: SpeedTreeBillboardMaster_ac53ecbc44910450/Default/DepthPipeline/FInstancedStaticMeshVertexFactory/FDepthOnlyPS/0:/Engine/Private/DepthOnlyPixelShader.usf|Main VF 'FInstancedStaticMeshVertexFactory' Type 'FDepthOnlyPS' '/Engine/Private/DepthOnlyPixelShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: PipelineJob 1 Failed: SpeedTreeBillboardMaster_ac53ecbc44910450/Default/DepthPipeline/FInstancedStaticMeshVertexFactory/TDepthOnlyVS<false>/0:/Engine/Private/DepthOnlyVertexShader.usf|Main VF 'FInstancedStaticMeshVertexFactory' Type 'TDepthOnlyVS<false>' '/Engine/Private/DepthOnlyVertexShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: Job 6 [Single] Failed: SpeedTreeBillboardMaster_ac53ecbc44910450/Default/FLocalVertexFactory/FHitProxyPS/0:/Engine/Private/HitProxyPixelShader.usf|Main VF 'FLocalVertexFactory' Type 'FHitProxyPS' '/Engine/Private/HitProxyPixelShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Crash inside the platform compiler:
UATHelper: Packaging (Windows): LogShaderCompilers: Warning: 2 Shader compiler errors compiling SpeedTreeBillboardMaster for platform PCD3D_SM6:
UATHelper: Packaging (Windows): LogShaderCompilers: Warning: C:/Program Files/Epic Games/UE_5.3/Engine/Shaders/Private/DepthOnlyPixelShader.usf(): Shader FDepthOnlyPS, Permutation 0, VF FInstancedStaticMeshVertexFactory:
UATHelper: Packaging (Windows):    Internal Error!
UATHelper: Packaging (Windows):    SpeedTreeBillboardMaster_ac53ecbc44910450/Default/DepthPipeline/FInstancedStaticMeshVertexFactory/FDepthOnlyPS/0:/Engine/Private/DepthOnlyPixelShader.usf|Main VF 'FInstancedStaticMeshVertexFactory' Type 'FDepthOnlyPS' '/Engine/Private/DepthOnlyPixelShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Windows): LogShaderCompilers: Warning: Shader debug info dumped to: "C:/Users/Admin/Documents/Unreal Projects/Skilla_Project_5_3_ace_working/Saved/ShaderDebugInfo/PCD3D_SM6/SpeedTreeBillboardMaster_ac53ecbc44910450/Default/DepthPipeline/FInstancedStaticMeshVertexFactory/TDepthOnlyVS(false)/0_9e2396844e496127"
PackagingResults: Error: Crash inside the platform compiler:

I have no Idea what to do, stucked here from 2 weeks. I searched online but i didn’t find anything like this.

I have:

I7-14700k
GPU: RTX 4070Ti
64 Gb RAM

If i use another PC without Intel, it package normally. But i need to use this so i need to find a workaround, thanks.

Finds out my windows 11 was corrupted, i had to reinstall it from 0.