ShaderCompileWorker crashed ue 5.1.1. update

Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1227] ShaderCompileWorker crashed! Fatal error!

hello guys, today I installed 5.1.1 and got such an error and I can’t go into any of my projects and even create a new one.

I updated the video card driver, installed Visual Studio 2019, nothing helped

Running into the same issue using a simple line tracer.

I found a strange solution for now, I installed ue5.0.3 then took the shadercompileworker.exe file from binaries folder and replace it into the ue5.1.1 folder.
From the start the software gives a lot of errors but then it starts compile the shaders.
I am not sure but this works at this moment and I can use my projects.
Yes all the next projects openings are working well and without any issues.

If someone know the best solution please help )))

I’m having the same issue after upgrading my project to the 5.1.1.

Project is running fine when it start from editor, but when i package it and run from exe it gives me this error:

i find the error in the log file in Saves/logs:

[2023.02.23-15.58.34:903][  0]LogTemp: Display: Clearing the OS Cache
[2023.02.23-15.58.34:908][  0]LogWindows: Error: appError called: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 6931] 
Missing global shader FTSRDilateRejectionCS's permutation 0, Please make sure cooking was successful.

[2023.02.23-15.58.34:908][  0]LogWindows: Windows GetLastError: Operazione completata. (0)
[2023.02.23-15.59.01:014][  0]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe
[2023.02.23-15.59.01:014][  0]LogMemory: Platform Memory Stats for Windows
[2023.02.23-15.59.01:014][  0]LogMemory: Process Physical Memory: 302.21 MB used, 308.05 MB peak
[2023.02.23-15.59.01:014][  0]LogMemory: Process Virtual Memory: 263.01 MB used, 263.61 MB peak
[2023.02.23-15.59.01:014][  0]LogMemory: Physical Memory: 6155.97 MB used,  10059.08 MB free, 16215.05 MB total
[2023.02.23-15.59.01:014][  0]LogMemory: Virtual Memory: 10489.97 MB used,  16477.08 MB free, 26967.05 MB total
[2023.02.23-15.59.01:014][  0]Message dialog closed, result: Ok, title: The UE-TestMulti Game has crashed and will close, text: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 6931] 
Missing global shader FTSRDilateRejectionCS's permutation 0, Please make sure cooking was successful.

[2023.02.23-15.59.01:014][  0]LogWindows: Error: === Critical error: ===
[2023.02.23-15.59.01:014][  0]LogWindows: Error: 
[2023.02.23-15.59.01:014][  0]LogWindows: Error: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 6931] 
[2023.02.23-15.59.01:014][  0]LogWindows: Error: Missing global shader FTSRDilateRejectionCS's permutation 0, Please make sure cooking was successful.
[2023.02.23-15.59.01:014][  0]LogWindows: Error: 
[2023.02.23-15.59.01:014][  0]LogWindows: Error: 
[2023.02.23-15.59.01:014][  0]LogWindows: Error: [Callstack] 0x00007ff703e35e4a TestMulti.exe!VerifyGlobalShaders() []
[2023.02.23-15.59.01:014][  0]LogWindows: Error: [Callstack] 0x00007ff703e0c5fd TestMulti.exe!CompileGlobalShaderMap() []
[2023.02.23-15.59.01:014][  0]LogWindows: Error: [Callstack] 0x00007ff6fc05883b TestMulti.exe!FEngineLoop::PreInitPreStartupScreen() []
[2023.02.23-15.59.01:014][  0]LogWindows: Error: [Callstack] 0x00007ff6fc04aeff TestMulti.exe!GuardedMain() []
[2023.02.23-15.59.01:014][  0]LogWindows: Error: [Callstack] 0x00007ff6fc04b27a TestMulti.exe!GuardedMainWrapper() []
[2023.02.23-15.59.01:014][  0]LogWindows: Error: [Callstack] 0x00007ff6fc04e1b6 TestMulti.exe!LaunchWindowsStartup() []
[2023.02.23-15.59.01:014][  0]LogWindows: Error: [Callstack] 0x00007ff6fc05fc04 TestMulti.exe!WinMain() []
[2023.02.23-15.59.01:014][  0]LogWindows: Error: [Callstack] 0x00007ff7054d5d3a TestMulti.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2023.02.23-15.59.01:014][  0]LogWindows: Error: [Callstack] 0x00007ff9823626bd KERNEL32.DLL!UnknownFunction []
[2023.02.23-15.59.01:014][  0]LogWindows: Error: [Callstack] 0x00007ff9836edfb8 ntdll.dll!UnknownFunction []
[2023.02.23-15.59.01:014][  0]LogWindows: Error: 
[2023.02.23-15.59.01:024][  0]LogExit: Executing StaticShutdownAfterError
[2023.02.23-15.59.01:025][  0]LogWindows: FPlatformMisc::RequestExit(1)
[2023.02.23-15.59.01:025][  0]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
[2023.02.23-15.59.01:025][  0]LogCore: Engine exit requested (reason: Win RequestExit)

I already tried to replace shadercompilerworker.exe with 5.0.3 binaries but the error is the same.

There are no errors during packaging.

I have found also one thing, after I updated my CPU to 13900k and it is very hot so I made undervolt in bios. Then I updated UE to 5.1.1 and got this issue with shadercompileworker, so I tried one thing and reset undervolt and after that I don’t have this issue in UE. I really have know idea how this is depend on but now all works well

1 Like

So we have this issue and it has not officially been corrected? Im seeing this is at least 19 days old?

I am not sure, but now all works fine, I think it was because of some issues with the hardware settings.

I got same issue when my project start.dont konw what happen.
I tired replace ShaderComplieWorker.exe but still crash breakpoint

Fatal error: [File:\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1227] 
ShaderCompileWorker crashed!

	Fatal error!


UnrealEditor.exe has triggered a breakpoint.

Have you figured it our im having the same issue

So how do you fix it? Can you share this ? I have got same issue with you ,it bother me !!!

As I wrote earlier, I removed all system overclocks from the processor and RAM and everything began to work without errors

1 Like

I turn off XMP of RAM,It works! Thank you!

1 Like