ShaderCompilerWorker.exe ERROR

When loading our project with UE4.21 new version… windows7 shows us this warning popup window:

ShaderCompilerWorker.exe - could not be located

The procedure entry point dbgcore.MiniDumpWriteDump could not be located in the dynamic link library dbghelp.dll

But the Engine and project works fine. ¿?

We use VS2015 Community Edition.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

Ok. I will copy/paste there. Thanks.

Hi

The same issues here. To ones who maybe interesting, the workaround is:

  1. Install Debug Tools from the Windows 10 SDK
  2. Copy dbghelp.dll, dbgcore.dll, dbgeng.dll from * [SDK install location]\Windows Kit\10\Debuggers\x64* to [UE install location]\UE_4.21\Engine\Binaries\Win64

Not exactly sure all three dlls are required, just do it as a quick-fix. Hope it will help. The SDK maybe safely uninstalled after dlls copied.

All Epic have to do is to include these dll into UE installation (as it supposed to be with dbghelp.dll).