Shader/Texture Issues

This is what my Learning Kit looks like. ALL engine and package settings are on default:

Blech! Look at those ugly light rays and missing textures on everything! Mind you, I followed the instructions laid out in the “Your First Hour in Unreal Engine” tutorial videos. I followed the developer step-by-step as he loaded his engine, but my build results came out much differently.

WARNINGS:

ERRORS:

MESSAGES:

ALL TOGETHER:

Seeing a lot of errors in here for miplevels and failing texture encoding. This list goes on and on to cover every mesh and actor that’s experiencing shader problems.

I’m at a loss. My system meets the minimum specifications (MSI 1060 3GB, AMD Phenom II X6 1090T, 16GB RAM, WIN10, DX12). I’ve updated my drivers. I’ve uninstalled and reinstalled UE5.0.1, I’ve deleted all projects and reloaded the project for the Learning Kit; I’ve given the engine plenty of time to compile and perform any shading or rendering operations, but it loads in like this and remains this way indefinitely.

When I fiddle around with the light rays, the only real thing that changes is a temporary lighting adjustment from the settings activated with eye adaptation. It will always fade to near-transparent, then slowly return to its solid, blocky form as you see above.

Look at this pawn. When you look at the texture for it in the properties, the texture shown looks the same as the pawn, as you would expect:

However, when you double-click the texture and bring up the blueprint for the texture, the texture shown in the “Details” tab briefly flips into how it’s supposed to look (see bottom right of screenshot), until the shaders are finished compiling. Once the shader compiles, the texture shown in “Details” reverts to this glossy yellow texture:

I’ve posted about this on the r/unrealengine subreddit, but nobody seems to know what’s going on. Does anybody here have some insight? I’m so discouraged right now. I’ve been eager to get in a position to really learn the ins-and-outs of UE, but I’m having problems right out the gate that are overwhelming me as a new user. I can’t seem to find anyone through Google that is experiencing a similar issue, either. My very first experience with this engine is trying to FIX this engine!

Thanks!

UPDATES:

I’ve checked the miplevel settings on the textures that are being flagged. When I open the asset editor for one of these textures, no miplevels are active. This is what it looks like:

Oodle settings for this texture:

Some of the errors say to delete these textures - including thumbnails. Deleting does nothing but remove them from my project and cause reference issues with meshes that used them. Some people on Reddit said to tinker with mip levels. I’ve tried that, to no avail. I’ve also tried to set the UnrealShader services to maximum priority, but all that does is slow down compile times, while producing the same results.

I’ve tried to download other projects from the Epic Marketplace and I’m encountering similar issues. I found a city center pack and when I opened it, all the textures were present for a couple of seconds, then reverted to ugly, monotoned colors like those that are showing on the Starter Kit map.

SECOND UPDATE:

I just tried to add an asset to my project from Quixel Bridge. This is how it should look:

image

This is how it looks immediately after downloading it and the asset auto-adding to my Content Drawer:

image

How it looks in a blank world on a separate project:

The log for it:

Now I know this is no longer an isolated issue with this project. This is something wrong engine-wide.

It should be noted that the default textures that come packed with UE5 do work. Perhaps a linker/import issue for any projects or assets downloaded from somewhere else?:

What type of video card do you have

MSI GeForce 1060 GTX 1060 3GB - https://www.msi.com/Graphics-Card/geforce-gtx-1060-gaming-x-3g

Is my video card obsolete? I know Epic’s requirements call for RTX cards, but does UE5 have some kind of texture streaming or compression that my card can’t process? It would explain the build errors, but my rig isn’t necessarily struggling to run the engine. They call for cards that can run DX12, which this one does. The framerate is fine and this card can even handle running the cycles engine in Blender without any issue.

I just uninstalled UE5 and installed UE4 to test and see if maybe my computer just isn’t able to handle rendering the textures in UE5. What the heck is happening?!

UE4:

It should be noted: I’ve never tinkered with my video settings. All drivers are updated, and absolutely NO games I’ve played have this issue! As Tom Howard famously said, “Everything just works!” I have no clue why UE is behaving like this.

Is there somewhere I can go to pay for professional support?

I have same issue.

My graphics card is Nvidia GT 630 2gb

Glad I’m not the only one, although not glad you are having this problem too. I still have the same issues, but I’ve lived with them and avoided using textures that are too detailed to avoid running into issues with the shader.

Still not a clue what’s causing this. Nobody here has really been of any help. :man_shrugging: I’m working on building a new rig exclusively for UE5 development, which will probably fix the problem.

I noticed texure resolution changes to 1x1 after saving and compiling shaders

Do you have any tremporary solution??

I found the solution
just go to https://www.reduceimages.com/, import your textures and resize texture 99%x99% and save as png white background
Worked for me!