This is what my Learning Kit looks like. ALL engine and package settings are on default:
Blech! Look at those ugly light rays and missing textures on everything! Mind you, I followed the instructions laid out in the “Your First Hour in Unreal Engine” tutorial videos. I followed the developer step-by-step as he loaded his engine, but my build results came out much differently.
WARNINGS:
ERRORS:
MESSAGES:
ALL TOGETHER:
Seeing a lot of errors in here for miplevels and failing texture encoding. This list goes on and on to cover every mesh and actor that’s experiencing shader problems.
I’m at a loss. My system meets the minimum specifications (MSI 1060 3GB, AMD Phenom II X6 1090T, 16GB RAM, WIN10, DX12). I’ve updated my drivers. I’ve uninstalled and reinstalled UE5.0.1, I’ve deleted all projects and reloaded the project for the Learning Kit; I’ve given the engine plenty of time to compile and perform any shading or rendering operations, but it loads in like this and remains this way indefinitely.
When I fiddle around with the light rays, the only real thing that changes is a temporary lighting adjustment from the settings activated with eye adaptation. It will always fade to near-transparent, then slowly return to its solid, blocky form as you see above.
Look at this pawn. When you look at the texture for it in the properties, the texture shown looks the same as the pawn, as you would expect:
However, when you double-click the texture and bring up the blueprint for the texture, the texture shown in the “Details” tab briefly flips into how it’s supposed to look (see bottom right of screenshot), until the shaders are finished compiling. Once the shader compiles, the texture shown in “Details” reverts to this glossy yellow texture:
I’ve posted about this on the r/unrealengine subreddit, but nobody seems to know what’s going on. Does anybody here have some insight? I’m so discouraged right now. I’ve been eager to get in a position to really learn the ins-and-outs of UE, but I’m having problems right out the gate that are overwhelming me as a new user. I can’t seem to find anyone through Google that is experiencing a similar issue, either. My very first experience with this engine is trying to FIX this engine!
Thanks!
UPDATES:
I’ve checked the miplevel settings on the textures that are being flagged. When I open the asset editor for one of these textures, no miplevels are active. This is what it looks like:
Oodle settings for this texture:
Some of the errors say to delete these textures - including thumbnails. Deleting does nothing but remove them from my project and cause reference issues with meshes that used them. Some people on Reddit said to tinker with mip levels. I’ve tried that, to no avail. I’ve also tried to set the UnrealShader services to maximum priority, but all that does is slow down compile times, while producing the same results.
I’ve tried to download other projects from the Epic Marketplace and I’m encountering similar issues. I found a city center pack and when I opened it, all the textures were present for a couple of seconds, then reverted to ugly, monotoned colors like those that are showing on the Starter Kit map.
SECOND UPDATE:
I just tried to add an asset to my project from Quixel Bridge. This is how it should look:
This is how it looks immediately after downloading it and the asset auto-adding to my Content Drawer:
How it looks in a blank world on a separate project:
The log for it:
Now I know this is no longer an isolated issue with this project. This is something wrong engine-wide.
It should be noted that the default textures that come packed with UE5 do work. Perhaps a linker/import issue for any projects or assets downloaded from somewhere else?: